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cant rollback minecart with chest?

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What steps will reproduce the problem?
1. place a minecart with chest
2. do /co i to enable
3. click minecart with chest

What is the expected output? What do you see instead?
logged data is expected but instead the minecart breaks and all the items lay around

What version of the product are you using?
2.0.8

Do you have an error log of what happened?
no error is shown

Please provide any additional information below.


Log item frame interactions

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Item frames can be easily griefed, even in a WorldGuard region. The CP inspector does not log or provide info for interactions with the frames. A player can remove all the items within a frame and the admin is unable to fix the problem. Frame logging would be an extremely helpful upgrade.

Inspection & Rollback Lag

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I'm using the latest version of CP with SQL and it's got about 2 months' worth of data logged... whenever anyone uses the inspector or attempts to rollback it gets very very laggy and takes ages. The server itself isn't to blame, it's a high performance server with a lot of spare RAM, we're not even running at half of our capacity... should I purge the database?

Command Filter

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What is the issue?

Please provide any additional information below.

Hello,

My core is logging commands, but is there a filter like dont filter login, register and changepassword commands.
If yes, this will be the great plugin ever! <3

I am using a web interface, but I don't know how or where I can filter these commands, is it possible to filter them in the plugin it-self?
If no, do you know how I can filter this in the interface?

Very Best Regards,
Daniel

A Config File Option That Sets A Chance of Successfully Identifying Griefer

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Hello, I would like to request an option in a config file that will let you set a chance percentage of how likely a player will be to identify who broke or placed a block or who placed/removed items from a chest.
Also, maybe a permission that you can give to certain people which will let them override the chance, making their chance %100 at all times (as long as they have the permission).

Thanks for listening!

Coreprotect

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Hello,

I only have one question:

Is it possible to delete player data from only one player?

I hope to hear from you soon,

                  LTKtrein

Coreprotect and Pixelmon mod

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What is the issue?

Please provide any additional information below.

No issue any other than not compatible with Pixelmon mod.
Any chance to add compatible mode for Pixelmon mod? There are couple of the items: Healer, Trader, Fossil machine, PC, Fossil cleaner. These cannot be checked with CoreProtect yet.
Can you please add them to work?

Recording All Item transfers

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What is the enhancement in mind? How should it look and feel?
I would like to see all items that enter and exit a players inventory record, this is to better integrate with modded severs :)


Logging VoxelSniper & Crop trample

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What is the enhancement in mind? How should it look and feel?

Possibly to log changes made by VoxelSniper, and possibly log player/mobs trampling crops?

Please provide any additional information below.

Horse Logging

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What is the enhancement in mind? How should it look and feel?

It would be great to be able to check player interactions with horses etc. eg check if a horse was mounted or right clicked on with the inspect tool or lookup horse "actions" in an area similar to the kill action that is currently in lookup.

Please provide any additional information below.

Just an idea as horses seem to be prime targets for theft.

Better Decay Logging and Rolling Back

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When a player chops down a tree, the leaves will decay due to natural cause. However when we rollback a player who decided to go rampant destroying things all over the place it will rollback the logs of all the trees he has chopped down and not the leaves that decayed from this leaving random pillars of logs all over the forests. I would like that when leaves decay due to a player removing the logs attached that they are logged as a player causing the decay so when trees get mixed in the rollbacks that they are put back to their natural state and not as pillars.

A Permission That Makes a Player "Untrackable" by Other Players

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Enhancement Idea
I would like to request a feature which will add a permission to CoreProtect which will enable the user to be "invisible" to block lookups. For example, say an Admin is building a spawn and doesn't want the Moderators to check the blocks to see that that specific admin built or destroyed the spawn. Maybe there could be a permission that the Admin gives themself which will block other users from tracking their block placements and have it just say "No block interactions here". Only the Admin themself can see their own block placements/destroys.

I would really like this feature for my server. Thanks.

More Purge Controll

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Is it possible to improve the /co purge command by enabling you to purge between time frames and specific players. I do a lot of worldediting and my database gets huge. The only way I could make it smaller would be deleting it, therefore, deleting other players who were logged. I would like to be able to purge just my building over a certain time frame. (yes I know theres a way to disable worldedit, but I want to be able to roll back if I don't like it.)

EX: /co purge t:1h-1d, /co purge Machinemania3, and /co purge Machinemania3 t:1h-1d

Enchantment of the World Edit Support

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What is the enhancement in mind? How should it look and feel?
Core Protect currently do log blocks changed with World Edit, and this is awesome! :)
However, since my server is a Creative Freebuild server, and players are ranked based on builds, and that its possible to donate for World Edit, is it also needed to be able to know whether a block/selection was changed with World Edit or not.

I'm basically asking for you to add something like "Edited with World Edit by [player]".
It would be great if I could check both per block with /co i, and by /co lookup!

Please provide any additional information below.
Can't think of anything else you may need to know, just ask if you have any questions or comments!

I hope you can look into this and eventually add it in the near future. :)

Otherwise, thank you very much for an awesome plugin!

Request to Add Chunk Selections

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What is the enhancement in mind? How should it look and feel?

I was wondering... Since most protection systems are moving in the direction of chunk-based areas, can you add a feature to rollback the chunk you are in (and/or a specified chunk) as well as the current radius-based rollback?

Please provide any additional information below.

There would be many advantages to this...

1.) Staff would be able to know for sure that a player's changes were rolled back from bedrock up.
2.) Staff would have the ability to rollback a square area, as well as a round one
3.) Protection systems could run rollback commands to undo changes, rather than having to rely on resource-intensive regens that could crash the server or worse... Regens replace ores that have already been mined, which is a big no-no for economy servers.

If you already have this as a feature, what is the command, and can it be run from the console by a plugin (by specifying the chunk) or through the API?


File Size of Database

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What is the enhancement in mind? How should it look and feel?

Please provide any additional information below.

I had made a ticket in the past about core protect database. Because its growing fast every day, is it possible to contain the coreprotect database in the amount of time i want? for example only 1 month, and the previous days database it will be deleted automatically. That would stabilize the file size of the coreprotect database.
If there is not, please create a custom amount of time of the database in the config file

Core Protect: Database Busy

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Using Version 2.0.8 of coreprotect, on an MCPC 1.6.4 server, with the Pixelmon mod

Has been working perfectly over the last week, and is a fantastic plugin.
 
However now i get a Database is Busy please try again later message, upon trying to inspect or rollback.

and it throws this error every 3-4 seconds constantly in my console

06.03 06:47:47 [Server] SEVERE at java.lang.Thread.run(Unknown Source)
06.03 06:47:47 [Server] SEVERE at net.coreprotect.consumer.Consumer.run(Consumer.java:49)
06.03 06:47:47 [Server] SEVERE at net.coreprotect.consumer.Process.processConsumer(Process.java:26)
06.03 06:47:47 [Server] SEVERE at net.coreprotect.database.Database.getConnection(Database.java:52)
06.03 06:47:47 [Server] SEVERE at java.sql.DriverManager.getConnection(Unknown Source)
06.03 06:47:47 [Server] SEVERE at java.sql.DriverManager.getConnection(Unknown Source)
06.03 06:47:47 [Server] SEVERE at org.sqlite.JDBC.connect(JDBC.java:64)
06.03 06:47:47 [Server] SEVERE at org.sqlite.JDBC.createConnection(JDBC.java:77)
06.03 06:47:47 [Server] SEVERE at org.sqlite.Conn.<init>(Conn.java:57)
06.03 06:47:47 [Server] SEVERE at org.sqlite.Conn.open(Conn.java:140)
06.03 06:47:47 [Server] SEVERE at org.sqlite.DB.open(DB.java:86)
06.03 06:47:47 [Server] SEVERE at org.sqlite.NestedDB._open(NestedDB.java:63)
06.03 06:47:47 [Server] SEVERE at org.sqlite.NestedDB$CausedSQLException.<init>(NestedDB.java:626)
06.03 06:47:47 [Server] SEVERE at java.sql.SQLException.<init>(Unknown Source)
06.03 06:47:47 [Server] SEVERE at java.lang.Exception.<init>(Unknown Source)
06.03 06:47:47 [Server] SEVERE at java.lang.Throwable.<init>(Throwable.java:250)
06.03 06:47:47 [Server] SEVERE at org.sqlite.NestedDB$CausedSQLException.fillInStackTrace(NestedDB.java:649)
06.03 06:47:47 [Server] SEVERE java.lang.NullPointerException

Log file Command

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Could you add a Command like this from LogBlock? So that you export all of the Lookup-Command to a file:

/lb writelogfile <params>

Writes result of query using params specified to a log file located at /plugins/LogBlock/log/*.log where * is replaced with a friendly title. Additionally prints location of file to the user.

Database Busy - Please Try Again Later

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we are having the same issues for over 2 months. I was hopeing the latest update would have fixed that for us, but it did not.

ingame we constantly get the database is busy error, sometimes it goes thru and gives us the details.

And when it does go thru, it is extremly slow.
whenever we do a lookup or use co i we get this error in the console
[10:24:28] [Thread-14/WARN]: java.sql.SQLException database is locked
[10:24:28] [Thread-14/WARN]:     at org.sqlite.NativeDB.throwex(NativeDB.java:210)
[10:24:28] [Thread-14/WARN]:     at org.sqlite.NativeDB._exec(Native Method)
[10:24:28] [Thread-14/WARN]:     at org.sqlite.Stmt.executeUpdate(Stmt.java:152)
[10:24:28] [Thread-14/WARN]:     at net.coreprotect.database.Database.commitTransaction(Database.java:150)
[10:24:28] [Thread-14/WARN]:     at net.coreprotect.consumer.Process.processConsumer(Process.java:125)
[10:24:28] [Thread-14/WARN]:     at net.coreprotect.consumer.Consumer.run(Consumer.java:49)
[10:24:28] [Thread-14/WARN]:     at java.lang.Thread.run(Thread.java:744)

there is nothing ordinary in the startup log either
everything starts fine. we never had any issues before and it started about 2 months ago.

enhancement request

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I would like to request that you add a feature to allow us to rollback the server globally to a specified time, for example...

/co rollback r:#global t:60d

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